While working in virtual production, I was in charge of creating environments by kitbashing and creating unique assets, materials, and shaders. Working with the live production team we were able to work with unreal to capture live action with a 3d background. Optimization was key in order to get the camera movements smooth (handheld and with the robot) and the job required artistic as well as technical skills. 
A few examples of the work I produced is available on instagram via the links below
I got the chance in 2021 to work on the project "fathead." It was a collaboration project utilizing virtual production expanding multiple companies and schools. MY team helped created assets for the background environment. In 2022 I was able to go to la to see the film be shot on the amazon stage.

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